/*******************************************************************************
Physics.h

	Helps with physics and collision detection
*******************************************************************************/

#pragma once

#include <map>				// To store the list of entities
#include "Entity.h"			// Entity interface
#include "EntityManager.h"	// Entity manager used to get the entities

class Physics
{
public:
	// Checks for a collision with all entities and returns the one it's collided with
	static Entity* CheckForCollision(Entity* pEntity);
}; // Physics